Hi! I’m Irfan Bukhari, a Game Artist with an experience in building great and High Quality Games. 7 years of demonstrable expertise in Environment designing of Passionate and interesting Games using cutting edge tools and technologies.
2. Proven abilities to work with a Complete Pipeline, planning, prioritizing, and collaborating with team members, integrations partners, and operational teams.
3. Extensive experience in 3D Modeling, Rigging and animations of complex and Large Scale Games, with a strong focus on Direction, Lighting, and Optimization.
4. Have in-depth exposure to the product and project-based Games analysis, design, and Optimization, with a customer-centric approach and solid engineering principles for the Development of Games.
5. Possess strong problem-solving and coaching skills; hence capable of driving cross-functional teams with self-motivation, sharp learning curve, and decisive positive attitude.
My key skills are:
- 3D Modeling
- UV Mapping
- Texturing
- Rigging
- Animation
- Rendering
- Digital Art
- Retopology
- Lowpoly Work | High Poly
- Post Production
- Environment Designing
- Concept Environment Art
- Optimization (Atlasing, Batch Controlling, Extreme Lowpoly ) Responsibilities:
- Implementing complex controls such as Unity.
- Making high-quality Texturing With all maps (Normal, specular, Ambient, Metallic, Roughness)
- Urgent optimization of Games and other required assets.
- Multiple Projects-level problem solving.
- Developer will engage with every time for any assets or any need in Environment perspective.
- Analyze Complete Environment and process to identify troubleshoot problem in before delivering assets.
- Collaborate with team members to establish objectives and design more functional, cohesive Design to enhance user experience.